JASON CROSSLEY
PROGRAMMER
Skills:
Design Patterns
Workflow Tool Design
Versioning Control
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Flexible
Fast Learner
Appreciate Critiques
Workflow:
Unity 3D 2019.1+
Android Studio
Rider IDE 2021+
Unreal Engine 4
Languages:
C#/C++
Java/Kotlin
Javascript
Python
Current Employer
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YouAR | Unity Engineer June 2017 - Current
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Leading developer on an AR application for an Oregon-based manufacturing group.
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Designed asset pipeline & scene tools for creating AR experiences for non-developer authors.
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Worked with co-workers on solving unique problems that arise in industrial work settings.
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Coordinated solutions to client feedback and offered technical guidance for requested features.
Favorite Projects
All projects listed were created within the scope of a 48hr game jam
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“R.A.M” 2018 Global Game Jam
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Created a scalable procedural track for a fast-paced racing game, maximizing playability over multiple short sessions.
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Managed several systems developed by peer programmers, assuming responsibility for identifying and resolving conflicts.
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Contributed to design through iteration while collaborating with a 2D artist to create and implement assets.
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“Votive” 2017 Global Game Jam
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Designed and delivered the main game state machine.
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Created a system that handled asset loading and unloading to maintain a reasonable level of performance.​
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“Red Action GO!” 2016 Cartoon Network Game Jam - Top 16
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Worked with a team of 6 to design and realize a game based off of a random character from a new IP, OK K.O.! Let's Be Heroes.
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Responsible for drafting the initial game concept, and working with another programmer to create compelling gameplay given limited scope and time.
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Red Action GO! was complimented on the chosen art style and the amount of content delivered in the time-frame. On completion of this project, we were featured in a Cartoon Network documentary released in Summer 2018.