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Roles:

Michell Durrin - Project Lead

Jason Crossley - Lead Programmer

Petra Goodrich - Lead Artist

Michael Lorenzo - Level and Particles Designer

Jesse Reed - Sound Designer and Supplemental Artist

Kris Davalos - Story and Concept

Sam Taber - Artist and Rigger

Jennifer Miller - Artist

Asia Skinner - Artist

Anne Kahn - Artist

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Ä€TMÄ€

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Ä€TMÄ€ was special to me as being my first VR project. Using the Oculus DK2, we set out to create a simple maze where the player would explore the world while avoiding some simple pathing drones with varying behaviors.

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Ä€TMÄ€ was my first large group project, as well as my first real plunge into Unity. Despite how new I was to Unity at the time, I still find myself proud of the way I solved the challenges I faced in implementing early VR.

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Later, I created the above title screen for the game based on the games "box art" designed by the talented Petra Goodrich. The title screen initially starts completely black before the flower, modeled by Michell Durrin, is slowly lit in front of the players chest. Off in the distance, the title slowly materializes.

© 2017 by Jason Crossley.

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